#include "Includes.h"
///////////////////////////////////////////////////////////////////////////////////////
#define Claw_Open  0
#define Claw_Close !Claw_Open

//Claw
void Claw_Statue_Func(bool status)
{
	SensorValue[Claw_Cylinder]=status;
}
/////////////////////////////////////////////

void Claw_OpenClose_Handle()
{
	if(      vexRT[Btn8U]  && !vexRT[Btn8D]  )
		Claw_Statue_Func(Claw_Close);
	else if( vexRT[Btn8D]  && !vexRT[Btn8U]  )
		Claw_Statue_Func(Claw_Open);
}
